forgotten depths now supports 3-player and a true solo 1-player mode! (without the need for automa!)
This won't come as a surprise to anyone who has played the game recently, but for those who haven't seen it in the last couple of months, the game has been modified to support 3 players, as well as a true solo 1 player mode.
Like many of the game's greatest aspects, this change was a direct response to player feedback. I'd hear, "there's three heroes, why can't I play 3-player?" A good question!
At the time, the way combat was designed didn't make that easy to do. Since, I was also hearing comments on what people liked and disliked about the combat, and had aspects I wanted to improve there, I took a couple weeks and really rearranged the combat mechanic. The result? Combat feels more satisfying to the player (more frequent, bigger successes), player agency increased (more ability to affect combat results in a given round), and scaling from 1 to 3 players is as simple as reading a different numeric value from the Monster of Feature you're facing. Slick!
As you can see in the example below, Monster's have three hit point values based on a 1-player, 2-player, or 3-player game. When Features introduce challenges that have numeric targets, the same thing appears. What's really cool, is this is the only thing that changes between a 1, 2, or 3 player game.